3D Texturing & Lighting Design
Submission in a public art competition.
Software: Substance Designer, Substance Painter, Unreal Engine 4
This reel compiles video clips and photos from an assortment of projects, showcasing a variety of different lighting styles and techniques.
3D Sculpting, Texturing, & Lighting Design
Letting my nerdy side out. Sculpted this bust of my all-time favorite warforged, Fenris. They may not be tactful, but their intimidation is on point.
Software: Zbrush, Substance Designer, & Substance Painter
Theatrical Lighting Design
Director: Martin Acosta
Venue: E300
Theatrical / Concert Lighting Design
Dead Awaken was a production that fused Ibsen's When We Dead Awaken with a new hip hop/ R&B concept album.
Director: Brian Carbine
Venue: E300
3D Modeling, Texturing, & Lighting Design
Software: Cinema 4D
Theatrical Lighting Design
Director: Lindsay Allbaugh
Company: Echo Theatre
Photos by Darrett Sanders
Theatrical Lighting Design
Director: Jessica Kubzansky
Venue: South Coast Rep
Photos by ​Jordan Kubat/SCR
Theatrical Lighting Design
Director: Michael Michetti
Company: Boston Court
Photos by Jeff Lorch
Film Lighting
This was a teaser trailer for an upcoming dance piece. It was filmed at the end of an abandoned street using a 360-degree camera and several car headlights.
Choreographer: Jodi Porter
Venue: Abandoned street
Theatrical Lighting Design
Director: Rhonda Kohl
Company: Center Theatre Group
Photos by Craig Schwartz
Theatrical Lighting Design
Director: Michael Michetti
Company: A Noise Within
Photos by Craig Schwartz
Digital texturing and lighting
Software: Cinema 4D
Theatrical Lighting Design
Director: Jessica Kubzansky
Company: Boston Court
3D Sculpting
Fenris was lonely, so it was time to sculpt Meepo. A little DnD nerdom for the soul.
Software: Zbrush
Theatrical Lighting Design
Director: Chris Fields
Company: Circle X & Echo Theatre Company
Photos by Darrett Sanders
Theatrical Lighting Design
Director: Alana Dietze
Company: Echo Theatre Company
Photos by Darrett Sanders
Concept Design
Software: Zbrush, Photoshop
Dance Lighting Design
Point Fuga was an experimental dance piece focusing on humanity's relationship to machinery and automation. Performers danced with 9' tall metal frames lined with lights. Each performer could turn on and move the frames around the space at will to perform their choreography.
Director: Dany Nierman
Venue: Found space
Theatrical Lighting Design
Seam Ripper was a collaboration of three different costume designers to generate performance art pieces about the relationship between women, clothing, and society.
Directors and costume designers: Yonit Olshan, Lynn Thronet, Beryl Bachman
Venue: E305
Performance/ Photography Lighting and Graphic Design
Afro Futuro was a series of three photoshoots where the subject embodied the personal of three different Orishas: Yamaya, Oya, and Oshun respectively. The resulting photos were then brought into Photoshop to have graphic elements added, and the final result was three 30" x 60" prints.
Director: Shaina Simmons
Venue: Various
Concept Art
Art direction concept art for Big Fish.
Software: Photoshop